
Get it here, change just one line in the code and it just works! If you find any bugs please report them on my twitterĪre you working on an model and want a very cool UI for it? Not required but you can tag me on twitter so I can see what you create with her
Clean topology on her body and some other props(or at least I tried). Fixed normals on clothing(thanks to Pixl). Added support for material attributes to the UI.
weight painting face somehow broke weights on both of her hands. fixed body parenting issue thanks to yigathings. optimized the model so it doesn't run that bad. fixed a weight painting issue on her head. new UI (please report any bugs with it). V1.2.4 (do NOT need to re-download textures) Press N to expand the menu on the right side of the viewport. Than select an armature called Ellie, either from the outliner or in the viewport. When opening the blend file press the 'Allow Execution' button. The game's opening credits were produced by Sony's San Diego Studio.If you find any bugs please submit a ticket here or report them on my twitter How toĮxport the textures zip next to the blend file. Ultimately, the team settled on a balance between simplicity and detail while Straley and Druckmann preferred the former, the art team preferred the latter. The art department were forced to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. The art department took various pieces of work as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, which were used as a reference point when designing the flooded areas of Pittsburgh. To achieve the sound of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat". The sound of the Infected was one of the first tasks during development the team experimented with the sound in order to achieve the best work possible. This minimalist approach was also taken with the game's sound and art design. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence.
Known for his minimalist compositions, Santaolalla was contacted early in development. The Last of Us features an original score composed primarily by Gustavo Santaolalla, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.